Who does not like a good game? It activates the mind and when it is a physical activity it helps the body to remain fit as well. In this blog post, we will be exploring how games can be used
Typically, all eLearning courses consist of three components; the content, the visual elements, and the technology that powers the eLearning course to work seamlessly across devices. The eLearning industry has undergone several transformations in the last two decades. The changes
What hooks learners to eLearning?
Well, if we had a stone-clad answer for this question, then we would have no worries, and organizations would be producing eLearning content in a robotic, assembly-line fashion. One of the key topics of discussion in
The early 2000s saw an interesting theme resonating among L&D companies. Every organization that had a strong learning culture and that wanted to foster workplace learning was keen to invest in a ‘Training Management System’ (TMS). Some people also started
Our previous blog post looked at the importance of integrating elements of game thinking in eLearning design and how gamified learning makes workplace learning engaging and effective. Continuing the line of thought, our blog post today looks at how
Gone are the days when setting up an IT company required massive amounts of time, space, and money. Virtualization and cloud-based services have well and truly made setting up IT firms easier. SaaS is the buzzword that reflects the changing