Did you know that an average American spends 5.4 hours per day using mobile devices? And that we check our
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Did you know that an average American spends 5.4 hours per day using mobile devices? And that we check our
Continue readingGamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003.
Continue readingOver the course of the last few months, we have published several blog posts on the role of virtual instructor-led
Continue readingThe last few blog posts that we have published focus on the theme of virtual training, microlearning, and how L&D
Continue readingHow does one deliver effective learning to a highly disengaged audience? This has been the key challenge that L&D leaders
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