The pandemic has had a significant impact on the lives of people across different economic strata. A lot of people
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The pandemic has had a significant impact on the lives of people across different economic strata. A lot of people
Continue readingWe continue with the topic of gamification and bring to you our latest blog post that focuses on game elements
Continue readingWhy do companies invest in creating eLearning? Let us look at some possible answers below: To train employees to work
Continue readingDid you know that an average American spends 5.4 hours per day using mobile devices? And that we check our
Continue readingGamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003.
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