Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth
Association for Talent Development, ATD’s International Conference and Exposition (ICE) is a much awaited event for learning professionals across the globe. With so much thought exchange, it literally brings the training and development industry to life.
Learning in the 21st century has become all-pervasive, transcending physical boundaries of a classroom-and-instructor based format. It happens anywhere and everywhere – through a blog or wiki, through videos and presentations, a snippet of information caught
- Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000
- Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012
- Mobile network