The past few years have seen the growth of self-paced learning programs. Organizations have invested significant sums of money in developing mobile-first learning solutions that allow learners to access learning content on their smartphones. Surveys also indicate that modern learners,
How does an individual define a brand? Or how does the public associate one person with a brand? Apple and Steve Jobs, Microsoft and Bill Gates, Walt Disney and the Disney Company. These are just some examples of how despite
What do you use your smartphone for?
Other than making phone calls, of course 😊.
Smartphones have become devices that entertain us. Be it streaming movies on Amazon Prime Video and Netflix, clicking photographs, or playing addictive video games, the smartphone has
Typically, all eLearning courses consist of three components; the content, the visual elements, and the technology that powers the eLearning course to work seamlessly across devices. The eLearning industry has undergone several transformations in the last two decades. The changes
What hooks learners to eLearning?
Well, if we had a stone-clad answer for this question, then we would have no worries, and organizations would be producing eLearning content in a robotic, assembly-line fashion. One of the key topics of discussion in
“How do I make my team work better by letting them learn the skills they need?”
This is the primary question that L&D managers seek to address when embarking upon workplace learning programs in their organization. Time and again