In the first part of this series of blog posts on gamification in workplace learning, we examined how organizations can
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In the first part of this series of blog posts on gamification in workplace learning, we examined how organizations can
Continue readingThe pandemic has had a significant impact on the lives of people across different economic strata. A lot of people
Continue readingWhy do companies invest in creating eLearning? Let us look at some possible answers below: To train employees to work
Continue readingDid you know that an average American spends 5.4 hours per day using mobile devices? And that we check our
Continue readingGamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003.
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