In the first part of this series of blog posts on gamification in workplace learning, we examined how organizations can
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Using Gamification to Meet Learning Goals and to Deploy Skilling Programs at the Workplace
The pandemic has had a significant impact on the lives of people across different economic strata. A lot of people
Continue readingImprove Learner Engagement by Using Gamification as a Problem-Solving Tool
Why do companies invest in creating eLearning? Let us look at some possible answers below: To train employees to work
Continue readingCapitalize on Informal Learning using Gamification
Did you know that an average American spends 5.4 hours per day using mobile devices? And that we check our
Continue readingGamification as a Learning Strategy – A Foolproof Method for Creating Effective eLearning
Gamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003.
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