Okay, so device-agnostic content is the talk of the town. It has to be. With umpteen devices of all kinds releasing every other day, it is almost impossible (and very, very arduous if possible) to tailor website layout
What is device-agnostic content?
To put it simply, content that is device independent is device agnostic. Initially when devices (PCs, laptops and even mobiles were more or less similar in their form factor (read: specifications), the approach
Social learning and mobile learning have a lot in common. After all, what do we use mobiles mostly for? Communication, right? Instant messaging, e-mails, texts, social media interactions- all of these have become an inseparable part of our
Crowdsourcing Curriculum Development – The Low-Cost Option for Building Content within Organizations
What is crowdsourcing?
In the context of training and development, crowdsourcing is the leveraging the knowledge of a number of people outside the organization to help in the design and development of the training curriculum. Before the
If you have some knowledge about the current learning-scape as well as about what analytics basically is, you would have already answered in affirmative to the question above.
Learning Analytics, just as with analytics in business,
Google Maps has already changed the way we navigate. Besides giving accurate directions to your destination, complete with traffic and different modes of transport, the Street View has brought virtually every street, landmark, shop and corner of the
As the name suggests, Massively Multiplayer Online Games (MMOG) are games that are capable to support a massive number of players simultaneously. Obviously, this happens over the internet as players login and enter a shared ‘universe’ that forms
Reading is inevitable. No matter how multi-faceted learning becomes with the spread of technology, no organization can absolutely evade from including reading material in its training stock. It may be in the form of training manuals, on-the-job-guides, compliance
A Training Manual or Material is a compilation of instructions. It has an objective of developing an improved approach towards enhancing the productivity of a particular task. Training material is used for almost every other thing we use
Social Learning is a self-propagating concept, that is- once a social learning culture is achieved in an organization. Here we try to enlist the top challenges which hinder social learning from becoming a reality