Who does not like a good game? It activates the mind and when it is a physical activity it helps the body to remain fit as well. In this blog post, we will be exploring how games can be used
What do you use your smartphone for?
Other than making phone calls, of course 😊.
Smartphones have become devices that entertain us. Be it streaming movies on Amazon Prime Video and Netflix, clicking photographs, or playing addictive video games, the smartphone has
Typically, all eLearning courses consist of three components; the content, the visual elements, and the technology that powers the eLearning course to work seamlessly across devices. The eLearning industry has undergone several transformations in the last two decades. The changes
What hooks learners to eLearning?
Well, if we had a stone-clad answer for this question, then we would have no worries, and organizations would be producing eLearning content in a robotic, assembly-line fashion. One of the key topics of discussion in
The early 2000s saw an interesting theme resonating among L&D companies. Every organization that had a strong learning culture and that wanted to foster workplace learning was keen to invest in a ‘Training Management System’ (TMS). Some people also started
“How do I make my team work better by letting them learn the skills they need?”
This is the primary question that L&D managers seek to address when embarking upon workplace learning programs in their organization. Time and again
We all look in wonder at the efforts made by leaders like Bill Gates, Steve Jobs, Jeff Bezos, Mark Zuckerberg, and Elon Musk to single-mindedly pursue success and create brands that make a difference to the lives of people. So
The simplest definition of the term ‘Employee Experience’ is – “The sum of all experiences that an individual has in an organization from the time of the interview till the individual’s exit from the organization.” Typically, the employee journey can